ETTIN SKELETON
{{Monster Table
| style=
| creature=Ettin Skeleton
| size=Large | type= Undead
| hd=10d12 | hp=65
| init= +4
| speed= 40 ft. (8 squares)
| ac= 11 (–1 size, +2 natural), | touch= 9 | flat= 11
| bab= +5 | grapple=+15
| at= Morningstar +10 melee (2d6+6) or claw +10 melee (1d6+6) or javelin +4 ranged (1d8+6)
| full_at= 2 morningstars +10 melee (2d6+6) or 2 claws +10 melee (1d6+6) or 2 javelins +4 ranged (1d8+6)
| space= 10 ft. | reach=10 ft.
| sa= —
| sq= Damage reduction 5/bludgeoning, darkvision 60 ft., darkvision 60 ft., immunity to cold, superior twoweapon
| fort= +3 | ref= +3 | will= +7
| str=23 | dex=10 | con= | int= | wis=10 | cha=1
| feats= Improved Initiative
| env= Cold hills
| org= Any
| cr= 5
| treas= None
| align= Always neutral evil
| adv= —
| la= —
}}
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR5 Category:Cold Climate Category:Neutral (Law-Chaos) Alignment Category:Evil Alignment Category:Hills Terrain Category:Large Size Category:Undead Type Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}